It took a month longer then expected, but I feel trackMaker is ready for a public release ! The release date is the 20th of august…more details to follow
I’m so happy everything is going according to plan! Cant wait for the release.
Can this program make tracks straight to rfactor 2 without 3dmax?
very good news^^
Between this countdown and Bathurst’s i’ll go mad… thanks god there’s none for GTR 3 yet…
Is 3dmax needed if i want to make track for rfactor 2?
maya 2009 or 2013 is needed
really good news, I wait it impatiently
right now if you want to get the track up and running in rfactor2, yes …you’ll max to convert the meshes from maya to max. But, ISI are planning to release some libraries if I’m not mistaken so you can compile your own exporter for Maya.
What about make possibility straight export (stage for RBR game) in RX plugin, I mean like BTB?
Not now…maybe someday…depends on how difficult it is . First on the agenda is a smooth public release 🙂
Can you please create enough tutorials so a complete noob like myself will be able to build okey tracks?
I hope the documentation and the videos are clear enough….if not, I’ll try to help whenever possible
i think we might need help with a pdf written version of what you did in video, has i found it going to fast to watch and copy & learn.
It really could do with a more intensive video tutorial
Im really Interested in this looks real promising only a few days left yaaaaaaaaaaa.
August the 20th 01:04 am over here… not anxious at all… 🙂
hi i am is it compatible with maya 2015 and were to get it ? thanks
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